﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;

namespace GameHighlights
{
    public partial class SplashScreen : Form
    {
        public SplashScreen()
        {
            InitializeComponent();
        }

        private void SplashScreen_Load(object sender, EventArgs e)
        {
            this.Paint += SplashScreen_Paint;           
        }

        void SplashScreen_Paint(object sender, PaintEventArgs e)
        {
            Font font = new System.Drawing.Font("times new roman",30,FontStyle.Bold,GraphicsUnit.Pixel);
            SolidBrush brush = new SolidBrush(Color.Snow);
            e.Graphics.DrawString("MEMORY TEASER", font, brush, 100, 10);
        }
      
    }
}
